Wireless Network 1. Evolution of Mobile Telecommunication Networks
Martin Cooper
Invented first mobile phone
1G: from 0 to 1
Design philosophy
- idea 1: Cellularization
- base station
- communication coverage
- limited channels
- cellularization: using smaller stations
- idea 2: Frequency reuse
- interference occurs when using same frequency
- use different frequency bands in neighboring cells
- same frequency band in distant cells (interference minimized)
- idea 3: Core networks for seamless handover (crossing cells)
Frequency Reuse
- why?: Enhance capacity under limited frequency resource
- how?: Clusters (all same freq) -> Cells (all diff freq)
- really useful?:
- 1008 channels, 6km^2 cell, 2100km^2 total area
- Cells needed = 350
- If N=7 (cells per cluster), we need 50 replication (by cluster)
- Total simultaneous users: C = 1008 * 50
- If N=4, 88 replication, C = 1008 * 88
1G to 4G: evolution path
- FDM (1G)
2G: Global System for Mobil Communication (GSM)
- FDM + TDM
- GSM is not connected to the Internet.
2.5G: General Packet Radio Service (GPRS)
- GPRS is connected to the Internet.
- Circuit switching for classic public telephone network
- Packet switching for internet
3G: UMTS
- FDMA + TDMA -> CDMA
4G: LTE
- CDMA -> OFDMA
- All-over-IP (between circuit and packet switching)